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Procedural 3D Tile Map Generator for Godot

Wave Function Collapse for 3D Worlds

What it is:

A Godot + Blender plugin that generates modular 3D tile-based worlds quickly and reliably.  Includes a demo scene to help you get started.

Why it’s useful:

  • Deterministic generation (Wave Function Collapse): same seed → same world.

  • Socket-based tile system ensures edges always match.

  • Sockets (matching tiles) are automatically calculated.

  • Supports flipping and rotation, maximizing tile reuse.

  • Ready-to-use demo scene shows workflow and implementation.

What you get:

  • Plugin .zip ready for your Godot project.

  • Blender plugin for creating 3D tiles.

  • Demo scene with example tiles.

  • Quickstart guide (Markdown).

The source version is also on the Godot Asset Library, and on GitHub.  Your support is greatly appreciated!


Download

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Click download now to get access to the following files:

CRWTiles Source 10 MB
CRWTile Demo 36 MB

Comments

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Hey, I'm sorry to post here but I wanted to contact you and couldn't find a way, so I'm just letting you know if this isn't on purpose: the discord link you have in your bio seems to be dead !

(+1)

I've created a public channel: https://discord.gg/JGWkdWS2h2