A downloadable tool for Windows

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3D Tile and Map Tools for Godot


This is a Godot asset and add-on, and a Blender addon to support randomly generated 3D maps.

The current goal is to be able to create a 3D scene in Blender, and then have these tools process it into tile-able chunks to be imported and used to generate random/procedural 3D maps in Godot.

The algorithm is pure GDScript. Dotnet is not required, and it seems to run fast enough on my 'mid' confuser computer.

Currently, the project is just passed the prototype stage, and is still highly experimental.  For early access to the tools and library, or just to encourage me to continue working on this project, consider supporting me (more links in my profile page)! ðŸ¤‘ 

Controls for the Demo:

  • WASD keys for movement
  • E to move up
  • Q to move down
  • hold down the right mouse button to rotate the camera
  • Use the mouse wheel to speed up or slow down movement

The Future:

  • More/Better rule-sets for selecting and propagating tiles
    • "pluggable" rules for selecting/influencing map features
    • better configurability/parameterization
  • Connectivity/Pathing: ensure a path exists to all open spaces
  • Improve next tile selection after backtracking
  • Tile weights based on a pre constructed scene.  For example:
    • A door goes beside a window
    • A support column is likely in an open area, not beside a wall or another column
  • Integration with Godot GridMap
  • Item/Furniture placement?
  • ...
  • Profit?
Updated 2 days ago
Published 4 days ago
StatusIn development
CategoryTool
PlatformsWindows
AuthorKit
Made withBlender, Godot
Tags3D, Blender, Generator, Godot, Procedural Generation, Tilemap
Average sessionA few seconds
InputsKeyboard, Mouse
LinksPatreon, GitHub, YouTube

Download

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Click download now to get access to the following files:

CRWTILES_demo.zip 36 MB

Development log

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